
ABOUT
ABOUT
WHO AM I?
WHO AM I?
Hi, I’m Ryan. I’m a game artist and designer who loves creating immersive environments and contributing across all areas of game development. I’m a flexible artist with experience in multiple stages of the pipeline, including 3D asset creation, level and environment design, FX, audio, UI/UX, programming, and more.
I’m extremely confident working in Unreal Engine 5 and Unity, and I enjoy building efficient workflows that allow me to deliver high-quality results, even under tight deadlines.
My favourite project so far is my UE5 graduate game, Cáth Na Déithe, where I combined everything I had learned to create a third-person RPG focused on visual fidelity and strong narrative design. I’m always excited to learn new tools, improve my craft, and keep growing as both an artist and a developer.
Hi, I’m Ryan. I’m a game artist and designer who loves creating immersive environments and contributing across all areas of game development. I’m a flexible artist with experience in multiple stages of the pipeline, including 3D asset creation, level and environment design, FX, audio, UI/UX, programming, and more.
I’m extremely confident working in Unreal Engine 5 and Unity, and I enjoy building efficient workflows that allow me to deliver high-quality results, even under tight deadlines.
My favourite project so far is my UE5 graduate game, Cáth Na Déithe, where I combined everything I had learned to create a third-person RPG focused on visual fidelity and strong narrative design. I’m always excited to learn new tools, improve my craft, and keep growing as both an artist and a developer.
Hi, I’m Ryan. I’m a game artist and designer who loves creating immersive environments and contributing across all areas of game development. I’m a flexible artist with experience in multiple stages of the pipeline, including 3D asset creation, level and environment design, FX, audio, UI/UX, programming, and more.
I’m extremely confident working in Unreal Engine 5 and Unity, and I enjoy building efficient workflows that allow me to deliver high-quality results, even under tight deadlines.
My favourite project so far is my UE5 graduate game, Cáth Na Déithe, where I combined everything I had learned to create a third-person RPG focused on visual fidelity and strong narrative design. I’m always excited to learn new tools, improve my craft, and keep growing as both an artist and a developer.
TECHNICAL SKILLS
PROFICIENCIES

Unreal Engine 5

Unity

Autodesk Maya

Autodesk Revit
Adobe Substance Painter

Gaea

Zbrush

Marvelous Designer

Figma

TwinMotion
Adobe Substance Sampler

Adobe Photoshop

Adobe Premiere Pro

Git

