ABOUT

ABOUT

WHO AM I?

WHO AM I?

Hi, I’m Ryan. I’m a game artist and designer who loves creating immersive environments and contributing across all areas of game development. I’m a flexible artist with experience in multiple stages of the pipeline, including 3D asset creation, level and environment design, FX, audio, UI/UX, programming, and more.

I’m extremely confident working in Unreal Engine 5 and Unity, and I enjoy building efficient workflows that allow me to deliver high-quality results, even under tight deadlines.

My favourite project so far is my UE5 graduate game, Cáth Na Déithe, where I combined everything I had learned to create a third-person RPG focused on visual fidelity and strong narrative design. I’m always excited to learn new tools, improve my craft, and keep growing as both an artist and a developer.

Hi, I’m Ryan. I’m a game artist and designer who loves creating immersive environments and contributing across all areas of game development. I’m a flexible artist with experience in multiple stages of the pipeline, including 3D asset creation, level and environment design, FX, audio, UI/UX, programming, and more.

I’m extremely confident working in Unreal Engine 5 and Unity, and I enjoy building efficient workflows that allow me to deliver high-quality results, even under tight deadlines.

My favourite project so far is my UE5 graduate game, Cáth Na Déithe, where I combined everything I had learned to create a third-person RPG focused on visual fidelity and strong narrative design. I’m always excited to learn new tools, improve my craft, and keep growing as both an artist and a developer.

Hi, I’m Ryan. I’m a game artist and designer who loves creating immersive environments and contributing across all areas of game development. I’m a flexible artist with experience in multiple stages of the pipeline, including 3D asset creation, level and environment design, FX, audio, UI/UX, programming, and more.

I’m extremely confident working in Unreal Engine 5 and Unity, and I enjoy building efficient workflows that allow me to deliver high-quality results, even under tight deadlines.

My favourite project so far is my UE5 graduate game, Cáth Na Déithe, where I combined everything I had learned to create a third-person RPG focused on visual fidelity and strong narrative design. I’m always excited to learn new tools, improve my craft, and keep growing as both an artist and a developer.

TECHNICAL SKILLS

PROFICIENCIES

  • Unreal Engine 5

  • Unity

  • Autodesk Maya

  • Autodesk Revit

  • Adobe Substance Painter

  • Gaea

  • Zbrush

  • Marvelous Designer

  • Figma

  • TwinMotion

  • Adobe Substance Sampler

  • Adobe Photoshop

  • Adobe Premiere Pro

  • Git

2026 • Designed by Ryan Hally

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