CELTIC SWORD

This project was a study on compositing and learning a new software workflow. I modeled the sword in Maya, using reference from historical Celtic blades to guide the design. After texturing in Substance Painter, I moved into Blender for rendering, where I created an animation and exported multiple render passes. These were then composited in Nuke to produce the final video, allowing me to showcase and transition through the different layers.

Tools and Technologies

Tools and Technologies

Tools and Technologies

2026 • Designed by Ryan Hally

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