SLUMS - PSX

This was created as part of a larger project, I was responsible for developing environments for a PSX-style game. This scene is shown with realistic lighting and a skybox, with the PSX shader removed to better showcase the assets.I built the slum environment using a modular workflow and textured assets in Substance Painter with low-resolution maps to match the style. I also created a breakable surface effect using Unity Shader Graph with an emissive glow. This is one of my favorite pieces in terms of atmosphere.

Tools and Technologies

Tools and Technologies

Tools and Technologies

2026 • Designed by Ryan Hally

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