SLUMS - PSX
This was created as part of a larger project, I was responsible for developing environments for a PSX-style game. This scene is shown with realistic lighting and a skybox, with the PSX shader removed to better showcase the assets.I built the slum environment using a modular workflow and textured assets in Substance Painter with low-resolution maps to match the style. I also created a breakable surface effect using Unity Shader Graph with an emissive glow. This is one of my favorite pieces in terms of atmosphere.



