ZOMBIE KNIVES

This project was a focused exercise to refine my texturing and rendering skills. I modeled the assets using both Maya and Blender, using Blender’s modifier workflow for complex repeating shapes. I used Substance for texturing and rendering was completed in Marmoset Toolbag 5, where I explored a range of render settings and post-processing effects. The project also served as an opportunity to re-familiarize myself with Toolbag after a period away, allowing me to experiment and update my workflow.

Tools and Technologies

Tools and Technologies

2026 • Designed by Ryan Hally

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